Archive for October, 2008
Max Payne

The Cliff’s Notes: Moderate Boredom
Back in the day, I thoroughly enjoyed watching the video trailers for the namesake game Max Payne.
What made Max Payne stand out in a video-game market already extremely crowded with first-person shooters was a combination of John Woo-style cinematics combined with the concept of “Bullet Time“. I expected both the visuals and Bullet Time to be the true stars of the movie, but unfortunately these elements are not as integral to the movie as they are to the game.
After further research into the game, it appears that a plot was also not that integral to the game, and this unfortunately was faithfully carried over into the movie, making this yet another mediocre video-game-turned-movie.
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